![]() ![]() Before I knew it, the camera had snapped to a nearby tree, just in time to see the squirrel’s body splatted against the bark. At one point, while passing through a druid’s grove, Ding encouraged me to go and say hello to a squirrel. Some of the Urge’s setpieces have a dissociative quality. As associate writing lead Chrystal Ding tells it, there’s at least one other potential use for Gale’s dismembered hand later in the campaign. But his hand remained in my inventory afterwards, except in the instances I chose to weaponize it - throwing the fingers the wizard prodigy once used to weave magic at the heads of marauding goblins. Understandably, given his welcome, Gale chose to remain on the other side of that portal. Larian showed off a Dark Urge Dragonborn 'hero' in the final Panel From Hell stream. Afterwards, the severed hand sat wetly in the dirt, as if daring me to deny what I’d done. Playing as the Urge, I was invited to fantasize about hacking Gale’s hand off as it emerged through the magical gateway - and as I drifted into forbidden reverie, I realised my character had actually followed through, slicing straight through the spellcaster’s arm. For instance: you may know that Gale, a romanceable mage who can accompany you through the whole campaign, first appears through a portal on the roadside cliffs of the Sword Coast. In a game so wholly committed to player choice, it’s profoundly alarming to realise that you’re not fully in control - that occasionally, at unpredictable intervals, the Dark Urge’s subconscious will take the driver’s seat, before leaving you to clean the blood off the windshield.įor those who’ve squeezed Baldur’s Gate 3’s early access build for every possible permutation, the Dark Urge represents a twist in the tail - a final opportunity to be surprised by the game’s first act. To see this content please enable targeting cookies.Īs I discovered during an extended play session in Larian’s home city of Ghent, Belgium, that nasty predilection colours your journey in ways big and small, although mostly in the colour red. Their species, gender, class and eyebrow thickness are up to you, but what you can’t change is their deep and insatiable need to kill for pleasure. Optionally available as one of seven starting personalities, the Dark Urge is a mass murderer. With Baldur's Gate 3, Larian have threaded the needle, conceiving an origin character who looks, sounds and fights however you like, yet enters the game with a frankly frightening amount of personal history and suspiciously lumpy baggage - and as they announced during the final Panel from Hell last week, some of that baggage will be soaked in blood. It robbed you of the chance to make the most of Larian’s character creation tools, fiddling with freckles and tattoos and biceps until you had an alter ego entirely your own. For those of us who struggle with the blank page of character creation, it was a godsend (quite literally, since the adventure concerned your ascension).Ĭhoosing a set character came with an obvious drawback, however. It was one of the RPG’s great innovations - handing you a killer backstory, a tangible motivation, and a set of prompts for how you might go about roleplaying your exiled lizard prince or demon-possessed musician. In Divinity: Original Sin II, they provided the impossible - making each companion character a playable protagonist, and weaving their unique plotlines into the tapestry of the main story. Larian Studios are nothing if not enablers of wild, unspoken desires. ![]()
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